home *** CD-ROM | disk | FTP | other *** search
- MORTIMER AND THE RIDDLES OF THE MEDALLION tm
- ReadMe File
-
- -------------------------------------------------------------------------
- TECHNICAL STUFF (Let's get it out of the way first!)
-
- To run Mortimer, your computer must be up to the following
- snuff:
-
- Pentium
- WINDOWS 95
- 8 MB total RAM
- Double-speed CD-ROM drive
-
- 1. Before starting the game, we highly recommend
- that you SHUT DOWN ANY SCREEN SAVER PROGRAMS
- that you may have running, as they may interrupt
- the demo and bring you back to Windows. You
- should also shut down any other applications
- running so that Mortimer may take advantage
- of the maximum amount of memory available.
-
- 2. Joystick/Mouse controls:
- If you have a joystick plugged into your
- computer, Mortimer will automatically
- set itself up to take advantage of the
- joystick. To calibrate your joystick,
- click on the Start button on your Windows 95
- Taskbar and select "Settings."
- Then, select "Control Panel" and look for the
- joystick icon that appears in the window.
- Double-click on that icon to start
- the calibration process.
- To RE-CALIBRATE, exit the game and follow the
- same process again.
-
- NOTE: You will still need your mouse for the
- INTERVIEWS part of the Mortimer game.
-
- Troubleshooting Joysticks:
- It is possible that you have a joystick plugged
- into your machine but that it is not being read by
- Windows95. If this is the case, you may get a message
- that says:
-
- "Your joystick is either not plugged in, or is not
- properly configured in the Windows 95 Control Panel.
- Do you wish to play using the mouse instead? (Y/N)."
-
- If you do not have a joystick, press Y to play with
- the mouse.
- If you DO have a joystick (and it's plugged in),
- press N, calibrate the joystick in the control panel,
- and restart Mortimer.
-
- Note: Do NOT move the joystick while starting the game.
- Doing so may result in mis-calibration while flying.
-
- 3. To START Mortimer, you may either:
- 1. Select it directly from the Chrysler launcher and
- follow the instructions that appear.
- OR
- 2. After watching the Chrysler demo, exit the demo and
- double-click on the "My Computer" (may go by another name)
- icon on your desktop. Then, right-click on the
- "Virtual Mall Demo CD" icon and select "Explore." From
- the CD window, double-click on the "Lecdemos" folder.
- Then, double-click on the "MORTDEMO" folder and again on
- the Mortimer application icon - looks like a FLYING SNAIL.
- Then, follow the instructions that appear.
-
- Hot Keys:
- ESC - lets you jump through non-interactive cut-scenes
- Q or ALT-Q - quits the game
- SPACEBAR - pauses and unpauses the game
- Alt-J - switches to joystick control (for flight only)
- Alt-M - switches to mouse control (for flight only)
-
- Troubleshooting:
- 1. We recommend that, for this demo, you DO NOT USE the
- ALT/ESC or CTRL/ESC Windows 95 keystrokes. We have found
- some incompatibilities with those commands in the demo.
-
- 2. Use ESC at any time to advance to the next sequence
- of the demo or to troubleshoot any sound issues that may
- occur. Note, you cannot skip ahead in the interview screen,
- since you must answer a riddle at that point.
- If you pause the game but cannot "unpause" it, use
- the ESC key to do so.
-
- 3. You cannot quit the demo while animals are talking in
- the interview screen. If you'd like to quit at that time,
- simply wait until the animals have finished speaking, then press
- the Q or ALT-Q keys.
-
- 4. We have found that some newer STB Video Cards are not yet
- supported by the Windows 95 Game SDK and, in order to run Mortimer,
- must be run in 256 Color Mode Only. If you experience graphic
- corruption in the game, try running in 256 Color Mode. You may
- change your color settings by pressing the START key on the desktop
- and selecting SETTINGS, then CONTROL PANEL, then DISPLAY. Once you
- are in the DISPLAY screen, choose the SETTINGS tab at the top and
- change your COLOR PALETTE to 256 Colors. Then, try running Mortimer
- again.
-
- -------------
- FUN STUFF
-
- What does the player do?
- You play Sally, the pilot of Mortimer, a hi-tech
- flying snail. You fly Mortimer through many worlds,
- rescuing animals and solving riddles. Your ultimate
- goal is to get all the pieces of the medallion,
- defeat Lodius, and return to Lazlow's mushroom.
-
- Fun Facts to know about the demo:
- ò You play Sally. In the real game, you'll get to
- choose Sid or Sally.
- ò There will be four more worlds in the final game.
- The demo shows part of the Savanna level.
- ò There will be many more riddles in the final
- game - some hard, some easy, and some
- that are jusssttt right.
- ò There will be levels of difficulty in the final
- game, with high scores and awards at the end.
-
- What can I see in the demo?
-
- I. OPENING MOVIE
- Here's where you meet our heroes: Sally, Sid, Mortimer,
- and Lazlow. Lazlow tells Sid and Sally the story of the
- medallion. It has magical powers that protect all
- living creatures in Lazlow's world. The evil Lodius,
- Lazlow's former apprentice, stole it from him and used
- it to steal all the powers from the animals and "freeze"
- them in their natural habitats. When he did so, the
- medallion shattered into several pieces that scattered
- throughout the world. As the hero of this story,
- Sally (or Sid) has one day to find all the pieces and
- put the medallion back together.
-
- To accomplish this goal, Lazlow recruits his trusty
- friend Mortimer, a giant snail with a hi-tech shell.
- You'll fly Mortimer throughout the different worlds, saving
- animals along the way.
-
- II. FLYING THROUGH THE SAVANNA
-
- Hey, what the heck are those animal crackers?
- Those are the animals that Lodius has turned to stone.
- Use your Revitascope to return them to their former selves.
-
- What's that attacking you?
- Those are Salt Shaker Hornets, some of Lodius' salty minions.
- They'll toss salt your way in an attempt to fizz your slimy
- companion.
-
- Help! What do I do?
- Slime 'em with your patented Slimetron Muckchucker 2000,
- Mortimer's built-in defense mechanism!
-
- What happens if they get me first?
- You'll take SHELL SHOCKS, of course. Salt and clumsy
- flying can wear out Mortimer. Lazlow's balloon full of
- lettuce can help you get your strength back. Be sure to
- SCOPE it!
- NOTE: If you take too many shell shocks, you'll be sent
- back to the beginning of that flying section. So be careful!
-
- What are those coins?
- For every animal you save, you earn precious Glow Stones
- (the coin-shaped things in the transparent ball on the right
- side of the cockpit.) You'll need these later. You'll also
- see an icon of an animal appear in the cockpit, letting you
- know what you just saved.
-
- III. TALKING TO ANIMALS (and Gates)
- OK, ride's over. Hey, what's this weird screen? That's your
- INTERVIEW SCREEN. Here, you'll be able to talk to the
- animals you rescued and find out information about each of
- them. You'll want to do this for the fun of it AND because
- you have to answer the riddle of the gate.
-
- Riddle of the Gate:
- Every gate's got a riddle, the answer to which is an animal
- in the level. Click the "Riddle" button to hear the riddle.
- Click the "Solve" button to answer it. Each guess will cost
- you a few Glow Stones. But no matter how many Glow Stones
- you've got, you still only have THREE GUESSES before the
- gate will make you fly the level again to save more animals.
- Hey, you're a hero, remember?
-
- How to talk to the animals:
- If I could talk to the animals . . . Hey, wait, I CAN!
- Choose an animal by selecting an animal icon at the bottom.
- Then, ask that animal a question by choosing one of the
- three in the center of the screen. Repeat this process
- until you think you know the answer to the riddle.
-
- How to answer the riddle:
- Click on the SOLVE button and then choose the animal you
- wish to use as your answer by clicking on that animal.
- Once you've clicked on the animal, wait a second, and then
- you'll hear Sally giving your answer.
- NOTE: If you didn't scope every animal in sight, you may
- not have saved the one that's the answer to the riddle.
- If an animal silhouette isn't filled in, then you know there's
- still an animal out there who needs your help! You also
- need some Glow Stones, which you can get as you save more
- animals. Click on FLY AWAY to go back and scope some more
- animals and get more Glow Stones.
-
- The Gate:
- The gate will appear again, this time full-sized, when you
- answer the riddle correctly. It will open, thereby giving
- you access to the next world (but there's only one world
- in this demo.) It will also give you the piece of the medallion
- it's guarding.
-
- IV. ENDING MOVIE
- Sally and Mortimer are at Lodius' castle. You'll see Sally
- climb the stairs to the last gate and the final piece of the
- medallion. When she gets the riddle right, the mirror shatters!
-
- Mortimer admires himself in one of Lodius' many mirrors.
- As he does so, a shadowy figure rises up behind him.
- It's Lodius! Help! They're in trouble . . . !
-
- ----------------------------
- Glossary:
-
- Gate: Each world has a guardian - an enormous gate that
- protects the world from further harm by Lodius. The Gate
- holds a piece of the medallion. Answer its riddle correctly
- and you'll get its medallion piece as well as passage to
- the next world.
-
- Glow Stones: You get these when you rescue an animal.
- You'll save them up to earn chances at solving the riddle
- of the Gate.
-
- Interview Screen: Use this screen to talk to the animals
- and solve the riddles of the gates.
-
- Revitascope: Lazlow's patented device for restoring the
- animals to their original states. Mortimer's got it built
- into his shell.
-
- Shell Shocks: Mortimer's damage meter. He'll get roughed-up
- by salty enemies and clumsy flying.
-
- Slimetron Muckchucker 2000 - Mortimer's defense mechanism
- against salty enemies.
-
- ----------------------------------
- Happy Scoping!
- The Mortimer Team
-
- Watch for MORTIMER on shelves in a store near you this Spring!
-
- Mortimer and the Riddles of the Medallion game ⌐ 1996 LucasArts
- Entertainment Company. All Rights Reserved. Used Under
- Authorization. Mortimer, and Mortimer and the Riddles of the Medallion
- are trademarks, and the LucasArts logo is a registered
- trademark, of LucasArts Entertainment Company. iMUSE U.S. Patent
- No. 5,315,057.
-
-